Describe Books Conducive To Shell Game (Kingdom Keepers #5)
ISBN: | 1423153367 (ISBN13: 9781423153368) |
Series: | Kingdom Keepers #5 |
Ridley Pearson
Hardcover | Pages: 544 pages Rating: 4.15 | 5189 Users | 318 Reviews
Ilustration Supposing Books Shell Game (Kingdom Keepers #5)
As the Disney Fantasy joins the cruise fleet, a special treat is in store for guests aboard its inaugural sail from Cape Canaveral to Los Angeles: the Disney Host Interactive teenage guides will be part of the Fantasy crew. Finn, Maybeck, Charlene, Willa, and Philby are to attend the cruise as celebrity guests, and to perform a ribbon cutting for the DHI server to go live. The Fantasy is now the most advanced cruise ship in the world. But all is not right belowdecks. Strange things are happening. Unexplained phenomena. Only the Kingdom Keepers know the truth behind their invitation: nearly every Disney villain is represented onboard the new ship: whether on its decks or in its theaters. It's believed the Overtakers have infiltrated the cast and are "stowaways." Worse: it is believed they have stolen an important journal that once belonged to Walt Disney himself--Finn has been having dreams about this--and that some kind of mission is planned. The ship sets sail filled with enthusiastic guests and crew, and the battle is on in new and exotic arenas: the beaches of Castaway Cay, the caves of Aruba, the locks of the Panama Canal, Costa Rica's rain forest zip line . . . But the end game is far more complicated and intense than anything the Kingdom Keepers had planned on. If the Overtakers get their way, a power will be unleashed that no one will have the ability to vanquish: Chernabog, dormant for years, is about to have his full powers restored. . . .Identify Based On Books Shell Game (Kingdom Keepers #5)
Title | : | Shell Game (Kingdom Keepers #5) |
Author | : | Ridley Pearson |
Book Format | : | Hardcover |
Book Edition | : | Special Edition |
Pages | : | Pages: 544 pages |
Published | : | April 3rd 2012 by Disney-Hyperion |
Categories | : | Fantasy. Young Adult. Fiction |
Rating Based On Books Shell Game (Kingdom Keepers #5)
Ratings: 4.15 From 5189 Users | 318 ReviewsJudgment Based On Books Shell Game (Kingdom Keepers #5)
Nothing is quite as simple for the Keepers as it once was. Their relationships are changing and danger lurks around every corner. The Maintenance Base that controls all four parks is under attack as the Keepers leave on a Disney cruise ship, but they aren't safe either. Overtakers are replacing their Cast Member selves and the Kingdom Keepers don't know exactly what they're planning. Everything is about to change.Ah! Can't belive I'll have to wait another year for the next one! What a cliffhanger! You jump straight into the action with this one. Two new locations. Typhoon Lagoon, which I thought Ridley could have done more with and The Disney Dream. Which dispite all the things that happen to the kids there, I still really want to go on a cruise. Lots of new characters, lots of distrust. Everyone seems to be disliking Philby in this one, I didn't like that to much and that it was mentioned about a
DISCLAIMER: I admit this review is kind of overlong and rambly, but considering the book I'm reviewing, it seems quite fitting indeed.Those rascally kids known as the Kingdom Keepers are at it again, and this time their mission to defend Walt Disney's theme park world from the Overtakers leads them to a two-week cruise on the Disney Dream. Danger apparently lurks around every corner, and it seems the kids are no longer really kids, and are facing at once the threat of puberty and also
Alright, I've had it with this series. Not because the writing is bad or there are errors. The books are just dull and repetitive.I don't know how he does it, but Mr. Pearson is somehow capable to writing action scenes that are incredibly boring. Don't get me wrong, there is plenty of action but somehow it's as much fun as sitting in a three hour Saturday morning lecture on Geology. Kudos to him for finding a way to take entertainment out of a kid's book about Disney characters.And that's
So, I wasn't going to give any reviews of this series until the very end, when I would do one big long review of the series of a whole, but I had to make a special exception for this one. While the Kingdom Keepers series as a whole can be a bit silly at times and the geography of everything can be....questionable....it always kept a certain dignity to it. It didn't cross too many bounds, it knew what its limits were. And then this came. Now, I don't really know where to start, so I'll just jump
The biggest problem with the Kingdom Keepers Series is that it is too long. If Ridley Pearson had kept it to three or four books, he could have done what he wanted to do with it but would not have run out of plot devices. This book dragged on and on with the same things happening over and over again from the previous books but set on a ship which somehow made it more boring than interesting. The characters never learned anything and just made me annoyed. I used to like some of the characters but
First things first, this series has no concept of continuity, as further evidenced in Book 5. And I don't even mean stuff that's changed from previous books, I mean stuff that happens all within this book. Most prominently, the DHI's have upgraded the holograms to version 2.0, which allows them to go "all clear" much much easier. Thing is, they're never consistent with how clear vs solid state works. Sometimes the kids are solid unless otherwise specified (usually walking around), but other
0 comments:
Post a Comment
Note: Only a member of this blog may post a comment.